Every campaign you play should be slightly different. This offers a new prospect with each restart. Nearly every mission in the campaign has at least one or two alternatives. There’s also a chance that you might not face any opposition, depending upon which variant mission the campaign engine selects at random - this is the Phoney War, after all. Random variants present the opportunity of facing variable opposition, even during actions where RAF pilots did not actually encounter enemy aircraft, such as routine patrols. You won’t fly the same missions every campaign, either. While all missions are based upon historical circumstances, certain episodes explore plausible alternatives. You might even encounter the elusive He-113. You will fly scrambles, intercepts, strikes, and patrols in Gladiators and Hurricanes, facing Bf-109s, Bf-110s, He-111s, and Ju-88s, among others. Missions are set in Egypt, Palestine, England, and France. Nothing Phoney About This War, Mate is an historically based portrayal of RAF fighter operations from Spring 1938 until Spring 1940. Can you beat Cobber Kain in the race to be Britain's first ace of WWII?